Players
ΒΆ
2.1 Player Attributes
Attributes
Pitch
Octave
Duration
Scale
Volume
Tempo
Samples
Delaying a sound
Musical Key
2.2 Player Effects
Sustain
Stereo Panning
Frequency Modifier
Vibrato
Slide
Slide from
Pitch bend
Chop
Coarse
High-pass filter
Low-pass filter
Bitcrush
Distortion
Wave-shape distortion
Overdrive distortion
Reverb
Echo
Pan spin
Cut
Formant filtter
Tremolo
Pitch shift
Glide
2.3 Algorithmic Manipulation
Basics
The
cycle
keyword
The
stutter
method in depth
Using Pattern methods
The Cycle object
2.4 Playing Samples
The
play
synth
The
loop
synth
The
stretch
synth
2.5 Player Keys
Introduction
Aliases
Maths and Logic
Methods
Useful Examples
2.6 Groups
Introduction
Methods
Default Groups
2.7 Roots And Scales
Changing the Root
Updating the Scale
Tuning
2.8 Constant Values
Defining a constant value
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1.4 Time Dependant Variables
2.1 Player Attributes
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FoxDot
Live coding music with SuperCollider
Navigation
Install
Documentation
1. Getting Started
2. Players
2.1 Player Attributes
2.2 Player Effects
2.3 Algorithmic Manipulation
2.4 Playing Samples
2.5 Player Keys
2.6 Groups
2.7 Roots And Scales
2.8 Constant Values
3. Patterns
4. TimeVars
5. Clock
6. Configuration
Tutorials
F.A.Q
Changelog
References
Related Topics
Documentation overview
Documentation
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1.4 Time Dependant Variables
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2.1 Player Attributes