PlayersΒΆ

  • 2.1 Player Attributes
    • Attributes
    • Pitch
    • Octave
    • Duration
    • Scale
    • Volume
    • Tempo
    • Samples
    • Delaying a sound
    • Musical Key
  • 2.2 Player Effects
    • Sustain
    • Stereo Panning
    • Frequency Modifier
    • Vibrato
    • Slide
    • Slide from
    • Pitch bend
    • Chop
    • Coarse
    • High-pass filter
    • Low-pass filter
    • Bitcrush
    • Distortion
    • Wave-shape distortion
    • Overdrive distortion
    • Reverb
    • Echo
    • Pan spin
    • Cut
    • Formant filtter
    • Tremolo
    • Pitch shift
    • Glide
  • 2.3 Algorithmic Manipulation
    • Basics
    • The cycle keyword
    • The stutter method in depth
    • Using Pattern methods
    • The Cycle object
  • 2.4 Playing Samples
    • The play synth
    • The loop synth
    • The stretch synth
  • 2.5 Player Keys
    • Introduction
    • Aliases
    • Maths and Logic
    • Methods
    • Useful Examples
  • 2.6 Groups
    • Introduction
    • Methods
    • Default Groups
  • 2.7 Roots And Scales
    • Changing the Root
    • Updating the Scale
    • Tuning
  • 2.8 Constant Values
    • Defining a constant value
 
  • ← 1.4 Time Dependant Variables
  • 2.1 Player Attributes →

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FoxDot

Live coding music with SuperCollider

Navigation

  • Install
  • Documentation
    • 1. Getting Started
    • 2. Players
      • 2.1 Player Attributes
      • 2.2 Player Effects
      • 2.3 Algorithmic Manipulation
      • 2.4 Playing Samples
      • 2.5 Player Keys
      • 2.6 Groups
      • 2.7 Roots And Scales
      • 2.8 Constant Values
    • 3. Patterns
    • 4. TimeVars
    • 5. Clock
    • 6. Configuration
  • Tutorials
  • F.A.Q
  • Changelog
  • References

Related Topics

  • Documentation overview
    • Documentation
      • Previous: 1.4 Time Dependant Variables
      • Next: 2.1 Player Attributes
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