Getting Started
ΒΆ
1.1 Making Your First Sounds
Opening the FoxDot Editor
Evaluating Code
1.2 Player Object Intro
Picking a sound
Assigning Instructions
Playing Samples
1.3 Pattern Basics
Why use Patterns?
Transformations
Pattern Functions
Concatenating Patterns
Pattern lacing and PGroups
1.4 Time Dependant Variables
Programming in time
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1.1 Making Your First Sounds
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Live coding music with SuperCollider
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Install
Documentation
1. Getting Started
1.1 Making Your First Sounds
1.2 Player Object Intro
1.3 Pattern Basics
1.4 Time Dependant Variables
2. Players
3. Patterns
4. TimeVars
5. Clock
6. Configuration
Tutorials
F.A.Q
Changelog
References
Related Topics
Documentation overview
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