Getting StartedΒΆ

  • 1.1 Making Your First Sounds
    • Opening the FoxDot Editor
    • Evaluating Code
  • 1.2 Player Object Intro
    • Picking a sound
    • Assigning Instructions
    • Playing Samples
  • 1.3 Pattern Basics
    • Why use Patterns?
    • Transformations
    • Pattern Functions
    • Concatenating Patterns
    • Pattern lacing and PGroups
  • 1.4 Time Dependant Variables
    • Programming in time
 
  • ← Documentation
  • 1.1 Making Your First Sounds →

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FoxDot

Live coding music with SuperCollider

Navigation

  • Install
  • Documentation
    • 1. Getting Started
      • 1.1 Making Your First Sounds
      • 1.2 Player Object Intro
      • 1.3 Pattern Basics
      • 1.4 Time Dependant Variables
    • 2. Players
    • 3. Patterns
    • 4. TimeVars
    • 5. Clock
    • 6. Configuration
  • Tutorials
  • F.A.Q
  • Changelog
  • References

Related Topics

  • Documentation overview
    • Documentation
      • Previous: Documentation
      • Next: 1.1 Making Your First Sounds
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